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GamesZombie Onslaught Tower Defence Beta Demo Now Out. Please try the demo. Bear in mind that it is still a work in progress, and most of the graphics, sound and animations are not yet implemented. It is, however, feature complete. If there are any issues or feedback, please post them in the forums: http://whiteanvilgames.com/forum/viewforum.php?f=1
0.86
Changelog
- slightly zoomed out top-view to fit in low resolutions - faded background in top-view - fixed resolution switching bug - game now starts in fullscreen mode by default - when skipping to next wave, supply points increase by the amount they normally would have if the countdown had continued - fixed artillery firing bug - reduced zombie collision radius - zombies are close together now - fixed binocular upgrade not being applied if the soldier is upgraded - balancing tweaks - added alternate barrier models - added defensive upgrade models - added basic special unit models - fixed new game bug - fixed minor interface bugs - zombie health increase per wave decreases slightly each time for better late game balance - reduced lag from area of effect soldiers - fixed achievement popups not always appearing 0.85 Changelog - tweaked teargas and molotov - fixed sound bug - added info on how to obtain achievements to the Achievements menu - can now sell barriers 0.84 Changelog - added zombie and weapon sounds 0.83 Changelog - reduced lag - minor interface fixes - grenades are now lobbed - added grenade models 0.82
Changelog
- fixed artillery not being able to be placed under certain conditions - fixed placement issues - fixed options screen 'x' toggle 0.81
Changelog
- fixed zombies bypassing maze under certain conditions - fixed soldiers increasing in damage unintentionally - health set to 20 - starting supply points set to 150 - supply points earnt per kill reduced - starting zombie health increased, zombie health % increase per wave decreased - increased number of zombies per wave - zombies come out quicker now - countdown increased to 20 seconds - fixed bullets hanging in midair - increased hitbox size Download (~10MB): http://www.whiteanvilgames.com/ZOTD/zombie_onslaught_0.86c.rar System Requirements Windows 2000 / ME / XP / Vista DirectX 9.0c 300 MHz Pentium II Processor 64MB RAM Fully DirectX compatible Graphics Card with 16 MB Memory or more and Hardware 3D Acceleration Direct X compatible Sound Card 50MB HDD Space 800 x 480 resolution or higher Description Place your soldiers on the grid. Your task is to prevent the zombies from reaching the far side of the map. Your soldiers can be upgraded with 16 weapons and 4 defensive upgrades, and special units can have beneficial effects on your entire force. The zombies will increase in strength with each successive wave, so upgrading is important. The placement of your soldiers and barriers is crucial to success, as the zombies can only follow a clear path. So make your maze long. Features * Military vs. Zombies * Open maps of scaleable size * Unlimited waves * Upgradeable soldiers * Defensive and offensive upgrades * Achievements that give small permanent bonuses * Special units that affect all soldiers on the map * Standard, long range, high rate-of-fire, splash, slow, and firefield damage and effect types * Progress saved automatically * Supports all resolution and aspect ratios Screenshots Does not represent the final product. Most graphics are placeholders. |



